图像主题颜色的应用越来越多,如google相册可以按照颜色对图片进行检索,design-seeds上的色彩设计。相关算法主要有中位切分法、八叉树提取法和KMean clustering 等算法。关于这些算法,推荐这两篇文章,写的非常好:图像主题色提取算法和图片主题色提取算法小结,本文只就中位切分法(Median cut)进行js的简单实现。
RGB色彩模式下,R/G/B的取值分别为0x00~0xff(0~255),将其想象成一个以RGB分别为维度的三维空间,在取值范围内构成一个立方体
此处我以空间均等八分为例(R/G/B各以128切分),取得八个空间的像素点分布,计算其平均值。
HTML代码
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="style.css">
<script src="jquery-2.1.0.js"></script>
<script src="octree.js"></script>
<script src="color.js"></script>
</head>
<body>
<img src="image/044a.jpg" id="image"/>
<div id="colorx"></div>
<div id="colory"></div>
</body>
</html>
JS代码
color.js
$(function() {
function rgb(r, g, b, count) {
this.r = r;
this.g = g;
this.b = b;
this.count = count;
}
$("#image").one("load",function() {
var blockSize = 47, // 选取密度
canvas = document.createElement('canvas'), // 画布
context = canvas.getContext('2d'), data, width, height, i = -4, length, red, green, blue, count = 0, rgbArray = [];
for (var j = 0; j < 8; j++) {
rgbArray[j] = new rgb(0, 0, 0, 0);
}
if (!context) {
// 未获取,设置默认值
// rgb = { r: 51, g: 104, b: 172 }
} else {
height = canvas.height = this.naturalHeight;
width = canvas.width = this.naturalWidth;
context.drawImage(this, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
length = data.data.length;
// 将颜色放入对应位置
while ((i += blockSize * 4) < length) {
var rIndex = (data.data[i] - 128) >> 31;
var gIndex = (data.data[i + 1] - 128) >> 31;
var bIndex = (data.data[i + 2] - 128) >> 31;
var index = ((rIndex + 1) << 2) + ((gIndex + 1) << 1)
+ (bIndex + 1); // 计算二进制索引
rgbArray[index].r += data.data[i];
rgbArray[index].g += data.data[i + 1];
rgbArray[index].b += data.data[i + 2];
rgbArray[index].count++;
}
rgbArray.sort(function(a, b) {
return a.count - b.count
})
// 计算最终颜色
var html = "";
for (var k = 0; k < 8; k++) {
var r = ~~(rgbArray[k].r / rgbArray[k].count);
var b = ~~(rgbArray[k].b / rgbArray[k].count);
var g = ~~(rgbArray[k].g / rgbArray[k].count);
var rStr = r.toString(16);
var gStr = g.toString(16);
var bStr = b.toString(16);
if (rStr.length === 1)
rStr = '0' + rStr;
if (gStr.length === 1)
gStr = '0' + gStr;
if (bStr.length === 1)
bStr = '0' + bStr;
var colorStr = rStr + gStr + bStr;
if ("000000" != colorStr)
html += "<div class=\"color\" style=\"background:#"
+ colorStr + "\">#" + colorStr + "</div>";
}
$("#colory").append(html).append("<div class=\"clear\"></div>");
} catch (e) {
console.info(e)
//rgb = { r: 51, g: 104, b: 172 }
}
}
})
})
octree.js
这段代码是抄别人的: 图片主题色提取算法小结 ,作为上面实现的对照。原代码中有个节点的选择貌似又问题,我改了以后效果良好……
$(function () {
$("#image").load(function () {
getColor();
})
var reducible = [];
var leafNum = 0;
var blockSize = 47; //取值密度
var colorNum = 8;// 提取颜色数目
for (var i = 0; i < 8; i++)
reducible.push(null);
// 八叉树节点
var OctreeNode = function () {
this.isLeaf = false;// 默认不是子节点
this.pixelCount = 0;// 该节点插入颜色的次数
this.red = 0;// 通道颜色值,逐步累加
this.green = 0;
this.blue = 0;
// 兄弟节点初始化
this.children = new Array(8);
for (var i = 0; i < this.children.length; i++)
this.children[i] = null;
// 这里的 next 不是指兄弟链中的 next 指针
// 而是在 reducible 链表中的下一个节点
this.next = null;
};
var root = new OctreeNode();
/**
* 获取颜色并输出至页面
* @returns
*/
function getColor() {
var pixels = getPixels("image");
var data = pixels.data;
var array = [];
//像素点转换成rgb颜色信息
for (var i = 0; i < data.length; i += 4 * blockSize) {
var r = data[i];
var g = data[i + 1];
var b = data[i + 2];
array.push({ r: r, g: g, b: b });
}
//传入颜色信息,开始建树
buildOctree(array, colorNum);
var colors = {};
colorsStats(root, colors);
var result = [];
for (var key in colors) {
result.push({ color: key, count: colors[key] });
}
result.sort(function (a, b) {
return a.count - b.count;
});
var string = "";
for (var i = 0; i < result.length; i++) {
string += "<div class=\"color\" style=\"background:#" + result[i].color + "\">#" + result[i].color + "</div>";
}
$("#colorx").append(string).append("<div class=\"clear\"></div>");
console.log("统计结果:" + result.length)
console.log("done");
}
/**
* 获取像素信息
*
* @param {String}image
* 图片名称
* @returns
*/
function getPixels(imageId) {
var canvas = document.createElement('canvas'), // 创建画布
context = canvas.getContext('2d'), data, width, height,
imgEl = document.getElementById(imageId);
if (!context) {
console.log("未获取有效图像数据")
} else {
height = canvas.height = imgEl.naturalHeight;
width = canvas.width = imgEl.naturalWidth;
console.log("" + width + " " + height)
context.drawImage(imgEl, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
return data;
} catch (e) {
console.log("---无法读取图像---");
}
}
return null;
}
/**
* createNode
*
* @param {OctreeNode}
* parent the parent node of the new node
* @param {Number}
* idx child index in parent of this node
* @param {Number}
* level node level
* @return {OctreeNode} the new node
*/
function createNode(level) {
var node = new OctreeNode();
if (level === 7) {
node.isLeaf = true;
leafNum++;
} else {
node.next = reducible[level + 1];
reducible[level + 1] = node;
}
return node;
}
/**
* addColor
*
* @param {OctreeNode}
* node the octree node
* @param {Object}
* color color object
* @param {Number}
* level node level
* @return {undefined}
*/
function addColor(node, color, level) {
if (node.isLeaf) {
node.pixelCount++;
node.red += color.r;
node.green += color.g;
node.blue += color.b;
} else {
// 由于 js 内部都是以浮点型存储数值,所以位运算并没有那么高效
// 在此使用直接转换字符串的方式提取某一位的值
// var str = "";
// var r = color.r.toString(2);
// var g = color.g.toString(2);
// var b = color.b.toString(2);
// while (r.length < 8)
// r = '0' + r;
// while (g.length < 8)
// g = '0' + g;
// while (b.length < 8)
// b = '0' + b;
//
// str += r[level];
// str += g[level];
// str += b[level];
// var idx = parseInt(str, 2);
var r = (color.r >> (7 - level)) & 1;
var g = (color.g >> (7 - level)) & 1;
var b = (color.b >> (7 - level)) & 1;
var idx = (r << 2) + (g << 1) + b;
if (null === node.children[idx]) {
node.children[idx] = createNode(level + 1);
}
if (undefined === node.children[idx]) {
console.log(color)
console.log(color.r.toString(2));
}
addColor(node.children[idx], color, level + 1);
}
}
/**
* reduceTree
*
* @return {undefined}
*/
function reduceTree() {
// find the deepest level of node
var level = 7;
while (null === reducible[level])
level--;
// get the node and remove it from reducible link
var node = reducible[level];
reducible[level] = node.next;
// merge children
var r = 0;
var g = 0;
var b = 0;
var count = 0;
for (var i = 0; i < 8; i++) {
if (null === node.children[i])
continue;
r += node.children[i].red;
g += node.children[i].green;
b += node.children[i].blue;
count += node.children[i].pixelCount;
leafNum--;
}
node.isLeaf = true;
node.red = r;
node.green = g;
node.blue = b;
node.pixelCount = count;
leafNum++;
}
/**
* buildOctree
*
* @param {Array}
* pixels The pixels array
* @param {Number}
* maxColors The max count for colors
* @return {undefined}
*/
function buildOctree(pixels, maxColors) {
for (var i = 0; i < pixels.length; i++) {
// 添加颜色
addColor(root, pixels[i], 0);
// 合并叶子节点
while (leafNum > maxColors)
reduceTree();
}
}
/**
* colorsStats
*
* @param {OctreeNode}
* node the node will be stats
* @param {Object}
* object color stats
* @return {undefined}
*/
function colorsStats(node, object) {
if (node.isLeaf) {
var r = parseInt(node.red / node.pixelCount).toString(16);
var g = parseInt(node.green / node.pixelCount).toString(16);
var b = parseInt(node.blue / node.pixelCount).toString(16);
if (r.length === 1)
r = '0' + r;
if (g.length === 1)
g = '0' + g;
if (b.length === 1)
b = '0' + b;
var color = r + g + b;
if (object[color])
object[color] += node.pixelCount;
else
object[color] = node.pixelCount;
return;
}
for (var i = 0; i < 8; i++) {
if (null !== node.children[i]) {
colorsStats(node.children[i], object);
}
}
}
})
结果展示
其中第一排颜色是根据图片主题色提取算法小结中的八叉树算法提取的,这张图片色域比较大,两种结果较非常接近,下面更换图片看看结果
结果依旧相近,但中位切分法获取了一个#000000
结果被过滤了。
执行效率
在效率上,如本文中八均分的中位切分效率还算可观,但是一旦目标颜色数目上升后,效率会大大降低。对于八叉树算法,先进行颜色遍历建树,然后根据目标颜色树进行合并,目标颜色数目越多,合并的次数会越少,计算效率不降反升。